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ANIMATION BREAKDOWN

All animations are keyframed with the exception of one near the end (00:53) that started with a mocap base. It should be assumed that I only animated the attacker in these clips with the exception of a couple of the grapple type moves.


 



01:


Aganos idle
 



02:


Aganos intro (fan animation)
 



03:


Aganos Walk Forward (F) and Walk Backwards (B), Throw B, Dash F, Close heavy punch, far heavy punch.
 



04:


Aganos Ultra combo, responsible for all animation on the attacking character with the exception of the headbutt and instinct activate at (00:27), and and the ultra activate at
 



05:


Maya Dash B, Tumble kick, Overhead kick fake, and over head kick, crouching heavy kick, standing light kick
 



06:


Kan-Ra, standing heavy punch, crouching far medium punch, crouching heavy kick, jump air swarm *Please note I did not animate the jump in this clip (00:40) but I did animate the air attack

 



07:


Kan-Ra Crouching idle, close heavy punch, crouching far heavy punch
 



08:


TJ Combo Throw F, responsible for victim AND attacker in this clip
 



09:


Cinder, fidget, standing idle, dash back, instinct activate, dash forward
 



10:


Kan-Ra clutch (3 different heights) responsible for both characters. This move started from a mocap base
 



11:


Kan-Ra shadow clutch responsible for victim AND attacker in these clips
 

 

Music - Weightless Part 1 Marconi Union